z:EdgeTrigger
z:EdgeTrigger is a Behaviour that evaluates a 'Rising' or 'Falling' z:Function
when a Condition changes
Usage
For example, to show or hide UI based on a player data found in the ViewModel
Last updated
z:EdgeTrigger is a Behaviour that evaluates a 'Rising' or 'Falling' z:Function
when a Condition changes
Usage
For example, to show or hide UI based on a player data found in the ViewModel
Last updated